Change tower in the pre-run screen. Unlock more in the Shop.
Credit training · retained until Ascension
1×–2×: shooting and combat effects. 3×–10×: shooting and music by default. High-speed effects may overlap and sound cluttered. Music and menu sounds follow their own controls.
50 original procedural synth arrangements across ten environments. Audio starts after a tap; music continues through menus and pauses when the game is hidden.
Drops: Easy every wave, Medium every 2 waves, Hard every 3 waves. Choose difficulty only in Prepare your run. Changing it requires a confirmed Ascension reset, except immediately after Ascension before launching. New runs begin with a random modifier using these odds. Every 10 cleared waves offers stacking enemy modifiers instead of a normal drop. Odds are per offered card.
Turn off to unlock slots with crystals. Purchased slots are preserved; extra loadout entries are stowed.
Turn off to keep combat paused until you choose. Applies to wave rewards, not credit purchases.
Combat paused. Random pick in 5.0s
Unlocks last permanently. Tower and starting-shot selections apply on the next run. In-run weapon rewards upgrade your selected starting shot.
Ends the current run and clears its rewards, enemy modifiers and progress. Keep crystals, purchases, credits, tower upgrades and achievements. Uses your selected next-run difficulty and shop loadout.
Review and change your starting build. Nothing moves until you launch.
Hold the center. Build your legacy.
Created by Aven Rook.
Veylthrix · original procedural soundtrack and game visuals.
© 2026 Aven Rook. All rights reserved.
Third-party software retains its own licenses. The desktop edition includes Electron and Chromium; their license notices accompany that distribution.
A game by Aven Rook
Combat paused. Automatically continues after 10 seconds. All enemy types remain available in the wiki.
Your credits, training and current run will reset. Crystals, purchased gear, slots, records and previous prestige remain. Below the Ascension requirements, this reset earns no prestige.
Resets credits, tower training and your current run. Keep crystals, shop purchases, unlocked slots, records and all Ascension damage. This cannot be undone.
This permanently deletes your run, crystals, credits, tower and shot purchases, powers, slot unlocks, upgrades, achievements, and preferences on this device. This cannot be undone.